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Stone x 1 per unit length (see info) A cemetery is used as a resting place for citizens that have passed away. When a citizen dies, if there is room, a grave will appear in the cemetery. Cemeteries are variable sized - you can have large cemeteries with many graves, or small plots wherever you like.


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Cemetery Negates the dip in happiness citizens receive when a family member dies, but only if there is room for a grave.. Size calculator [banishedinfo.com] 868 food from one worker with an 11x11 Crop Field. Which seeds to plant Believe it or not, the crops in Banished grow at different rates. Beans are the fastest growing crop by quite a.


The cemetery had only been finished for less than five minutes. r/Banished

What are the best sizes when it come to building pastures in Banished? There are a lot of fun city-building video games out there, old and new, some better than others. Today, the game in question is Banished, released in 2014 by Shining Rock Software.


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You'll notice that the crops will be harvested from an 8x14 farm somewhere by the beginning of the autumn (the end of early autumn or the beginning of autumn at the latest), which is a great deal if you're nervous about frosts damaging your unharvested crops. What is great about this farm size? It's undemanding in both size and workers required.


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What size should you build your cemeteries when playing Banished? Cemeteries are a grim business, but just as in life, you can't do without them in Banished, a city-building video game by Shining Rock Software.If you've already built tons of farms, pastures, houses, and markets, but the feeling that you're forgetting something won't go away, check if you've built any cemeteries.


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When that cemetery becomes full, is that it?. When Banished first came out, this was the case. It was changed in 1.03 so that the individual graves would disappear after 5-7 years. Good thing, too; my first big (2000+) town was built with 1.01, and at one point I had more graves than I had living guys.


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The tool shows the number of farmers that the game assigns by default to your field - but this is not the most efficient for the field. Assuming that the farmer lives close to the field (less distance to travel for food and warmth), and the field has a storage barn close by, one worker can manage up to around 120 squares (e.g. a field of 8 x 15.


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5. The 7x7 cemetery The smallest cemetery in the game. 7x7 is the minimum size of the cemetery that can be built in Banished. The game won't allow you to build any smaller than that, and frankly, you wouldn't really need to.


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The size is important for multiple reasons: It determines how many workers should best be assigned to an orchard, so that they take care of the crop, but at the same time none of the workers will idle around from having nothing to do. If an orchard is too small, it'll bring too little food.


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Optimal hunter's camp in max density forest, no cutting, 4 staff: ~1200 food/yr, = ~400 food per person per year. Radius = 34 squares, = ~3600 squares used up, ~0.3 food per square per year. BUT, can combined with herbalists and gatherers for more benefit, and get 30-40 leather per year.


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Here's a good indicator of when you haven't built and expanded enough: if you know what the cemetery is and does, and you haven't built one by the time your first couple of people die, you're probably screwed, my rationale being that the cemetery should be one of the first 'advanced' buildings you construct to keep your happiness stable with tha.


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In general, you should aim for a graveyard that's at least 10% of the size of your population. So, if you have a population of 100, you should aim for a graveyard that's at least 10 square feet. This will give you enough space to bury all the bodies and still have room for mourners to visit. Can You Put A Fence Around A Grave?


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A cemetery must be built on flat land and must be between 7 and 20 units long in each dimension. Tombstones eventually decay and disappear after approximately a generation, allowing the reuse of cemetery plots. Unlike other structures, if you destroy a cemetery, the walls around it will be taken down - but the tombstones won't disappear.


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Dirt Road: No material cost. Stone Road: 1x Stones per unit of length. Wooden Bridge: 4x Logs & 1x Stones per unit of length. Tunnel: 4x Stones per unit of length. Crop Field/Orchard: max size 15x15; no material cost. Pasture: Max size unknown; 1x Logs per unit of length. Stock Pile: Max size unknown; no material cost. I have no idea how to.


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The pasture limits are 20 tiles per cow, 16 per sheep and 6 per chicken. If you want 14 sheep then you need 224 tiles (14 sheep * 16 tiles/sheep) [2] It should also be noted that pastures can become infested, during which your livestock will be slowly killed until the pasture is emptied. If a pasture becomes infested, it is recommended you.


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what is the largest cattle pasture that 1 herdsman can properly maintain? i thought i built a pretty big pasture but i can only hold 9 cows lol. if i have to use 2 herdsman thats ok i guess but i would like to have about 15 to 20 head of cattle in each pasture. Showing 1 - 14 of 14 comments Lone Wolf Jan 31, 2015 @ 12:48pm